I’ve been working on pixel graphics for Tibia for a while now. Here are some of the results (click to enlarge): Tibia © by CipSoft GmbH
Category Archives: Games
Congratulations, You are DEAD.
The level of abstraction in video games is a matter which I’ve been thinking about for a while. As stated previously, it begins with the graphics. There are two ways to do video game graphics – trying to depict nature or doing something really cool (read: abstract.) Now with abstract, I don’t necessarily mean it …
Amiga Game Intros Vol. 8: Moonstone – A Hard Days Knight (Mindscape, 1991)
The intro of Moonstone is nothing special on a technical level, but I feel it’s simply one of the classics that has to be included here. After a long scroll from the moon over some gigantic trees all the way to ground level, we see a bunch of cloned druids gathering in Stonehenge. A knight …
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Amiga Game Intros Vol. 7: Liberation – Captive II (Byte Engineers, 1994)
This is probably one of the finest intros on the Amiga. Byte Engineers put together a very long sequence for this sci-fi RPG which shows our protagonist activating his team of droids and meeting with a fellow conspirator out in the countryside. The technical level of the pixel art you will see is really top …
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Amiga Game Intros Vol. 6: Awesome (Reflections, 1990)
The intro for today is nothing special by itself. A bunch of space ships flying around and shooting each other, accompanied by some rather bland sound effects. Any kind of dramatic music is notably absent in this sequence, and I get really confused about what’s actually going on and who’s shooting who. However, what you’re …
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Amiga Game Intros Vol. 5: It Came From The Desert (Cinemaware, 1989)
Cinemaware was always renowned for their graphically intense games, and 1989’s It Came From The Desert is no exception here. The intro is very short, but it does its job at setting the mood for the game, which is an homage to 1950s horror b-movies. It’s just a short tracking shot over a desert scene, …
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Amiga Game Intros Vol. 4: Apidya (Kaiko, 1992)
The story behind Kaiko is kind of funny. They were a team of German developers who were really big fans of anything Japanese, especially console games. It shows in many little details – like having Japanese text on the back of the box of Gem’X (which was never released in Japan from what I know.) …
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Amiga Game Intros Vol. 3: Wrath of the Demon (Abstrax, 1991)
Wrath of the Demon is our intro sequence for today. It seems to be the only game Abstrax ever made – the video here was recorded from the CDTV version of the game, released in 1991. Our – guess what – bare–chested hero is strolling through his peaceful little village when he hears a strange …
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Amiga Game Intros Vol. 2: Lionheart (Thalion, 1993)
Today’s intro is from the platform game Lionheart, Thalion’s last game for the Amiga. The intro opens up with a long scrolling picture, created by my favourite pixel artist Henk Nieborg. After this part comes the real surprise – the camera moves into a dungeon in pseudo 3D! I wonder if they were reusing any …
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Amiga Game Intros Vol. 1: Wolfchild (Core Design, 1992)
I was always an admirer of intros on games in general, and Amiga games in particular. It was very impressive back in the day to see some pseudo-full screen animation in a computer game. You also have to take in account that floppy space was sparse, and not many developers allowed themselves the luxury of …
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