Our Half-Life 2 Deathmatch mod Babel Babel is finished! Well, sort of. There’s still a bunch of bugs and unfinished stuff in it, but it’s playable. You can grab it over at the Babel Babel website.
Tag Archives: babel babel
Half-Life 2 Deathmatch Tutorial III: Triggerable Trapdoors
In this tutorial I will demonstrate how to create a deadly trapdoor triggered by throwing physics objects at a certain point. In our HL2DM mod Babel Babel, the teams playing against each other have the option of throwing boxes lying around the arena at targets on the other teams’ side of the level that trigger …
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Babel Babel Update and Mario Kart Wii
Babel Babel got a major graphical update yesterday, the lighting looks much better now, with shadows finally being visibly cast into the arena. Most of the time we were struggling with the usual problems you get when you’re exporting models from Maya for HL2. Textures not working, invisible props etc. We’ve had all these problems …
Half-Life 2 Deathmatch Tutorial II: Round Gameplay
This is the second in my series of HL2DM mapping tutorials. Today, I will demonstrate a way to restart your map in HL2DM, without losing the teams’ scores and resetting physics objects that might be scattered around your map. We needed such a game mechanic in our mod, because it’s based on “rounds”, where each …
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Half-Life 2 Deathmatch Tutorial I: Making Sure Players Are Ready
I’m currently working on a mod for Half-Life 2 Deathmatch for our game development course at the FHS. I’ve decided it might be a good idea to share some of the things I’ve learned creating the game logic with Valve’s Hammer editor. Since nobody in our team can code, we have to entirely create the …
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