This tutorial demonstrates the settings and steps you have to take to configure Photoshop for pixeling. I originally published it on my website, however I think it’s better suited here for the blog. I also updated it a little and added a small bit about the crude animation capabilities of Image Ready. Feel free to …
Category Archives: Tutorials
Half-Life 2 Deathmatch Tutorial III: Triggerable Trapdoors
In this tutorial I will demonstrate how to create a deadly trapdoor triggered by throwing physics objects at a certain point. In our HL2DM mod Babel Babel, the teams playing against each other have the option of throwing boxes lying around the arena at targets on the other teams’ side of the level that trigger …
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Pixel Art Tutorial: Optimizing Tilesheets
This tutorial doesn’t have that much to do with actually creating pixel art, but it’s aimed at artists smaking pixel graphics for games. It will show you how to create the best possible tilesheet layouts, without wasting any space in the image file, which is especially useful for mobile phone developers where every byte counts.
Half-Life 2 Deathmatch Tutorial II: Round Gameplay
This is the second in my series of HL2DM mapping tutorials. Today, I will demonstrate a way to restart your map in HL2DM, without losing the teams’ scores and resetting physics objects that might be scattered around your map. We needed such a game mechanic in our mod, because it’s based on “rounds”, where each …
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Half-Life 2 Deathmatch Tutorial I: Making Sure Players Are Ready
I’m currently working on a mod for Half-Life 2 Deathmatch for our game development course at the FHS. I’ve decided it might be a good idea to share some of the things I’ve learned creating the game logic with Valve’s Hammer editor. Since nobody in our team can code, we have to entirely create the …
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