Boom Blox, Omega Five and the Best 3D Shoot-em-ups

So I was able to play a couple of rounds of Boom Blox yesterday. First results: my arms hurt. Well, I guess I’m just not used to physical activity, the same thing happened to me the first days after playing Wii Sports back when I got the console. Boom Blox has several modes of play, …

Babel Babel Update and Mario Kart Wii

Babel Babel got a major graphical update yesterday, the lighting looks much better now, with shadows finally being visibly cast into the arena. Most of the time we were struggling with the usual problems you get when you’re exporting models from Maya for HL2. Textures not working, invisible props etc. We’ve had all these problems …

Half-Life 2 Deathmatch Tutorial II: Round Gameplay

This is the second in my series of HL2DM mapping tutorials. Today, I will demonstrate a way to restart your map in HL2DM, without losing the teams’ scores and resetting physics objects that might be scattered around your map. We needed such a game mechanic in our mod, because it’s based on “rounds”, where each …

Half-Life 2 Deathmatch Tutorial I: Making Sure Players Are Ready

I’m currently working on a mod for Half-Life 2 Deathmatch for our game development course at the FHS. I’ve decided it might be a good idea to share some of the things I’ve learned creating the game logic with Valve’s Hammer editor. Since nobody in our team can code, we have to entirely create the …