Archive for the ‘Games’ Category

Boom Blox, Omega Five and the Best 3D Shoot-em-ups

Monday, May 12th, 2008

Gorgo playing Boom Blox

So I was able to play a couple of rounds of Boom Blox yesterday. First results: my arms hurt. Well, I guess I’m just not used to physical activity, the same thing happened to me the first days after playing Wii Sports back when I got the console. Boom Blox has several modes of play, one of them involves throwing baseballs and bowling balls at the towers of blocks in front of you. I may exaggerate the motion a little too much, but I kept getting weak in one arm, then changed to the other until that one hurt, changing back again and so forth. With the result of a hangover in both arms. I guess I should work out some more.


GTA IV and Upcoming Titles

Wednesday, May 7th, 2008

GTA IV has gotten a lot of extremely favourable and even “perfect” reviews. But after having played through the  story line and currently sitting at around 77% completion, I think the game doesn’t really deserve these high rankings. To be fair I have to say that I was unable to try out multiplayer yet, which I am certain is an excellent new addition to the series and warrants higher ratings. But the single player experience offered hardly any innovations over previous GTA games. In fact, it’s just more of the same while looking a little better than before.


Babel Babel Update and Mario Kart Wii

Saturday, April 26th, 2008

Babel Babel Screenshot

Babel Babel Screenshot

Babel Babel got a major graphical update yesterday, the lighting looks much better now, with shadows finally being visibly cast into the arena. Most of the time we were struggling with the usual problems you get when you’re exporting models from Maya for HL2. Textures not working, invisible props etc. We’ve had all these problems before, but somehow you always forget one of the 1000 possible solutions that you have to use this time. We also had a bunch of ideas on how to improve the look even further, so stay tuned for more updates in the future. You can take a look at a bunch of screenshots at the new website for the game here.


Half-Life 2 Deathmatch Tutorial II: Round Gameplay

Monday, April 21st, 2008

Babel Babel Logo

This is the second in my series of HL2DM mapping tutorials. Today, I will demonstrate a way to restart your map in HL2DM, without losing the teams’ scores and resetting physics objects that might be scattered around your map. We needed such a game mechanic in our mod, because it’s based on “rounds”, where each team can score, and then the map should reset. This is very specific to our mod, but I think you can always use parts of the techniques explained here for your own map. Again, there might be easier ways to do this, but this one works for me so far.


Half-Life 2 Deathmatch Tutorial I: Making Sure Players Are Ready

Sunday, April 20th, 2008

Babel Babel Logo

I’m currently working on a mod for Half-Life 2 Deathmatch for our game development course at the FHS. I’ve decided it might be a good idea to share some of the things I’ve learned creating the game logic with Valve’s Hammer editor. Since nobody in our team can code, we have to entirely create the game with Hammer. Of course, this severely limits our possibilities, especially since we’re creating a multiplayer mod, and Valve disallowed pretty much all commands to be executed on clients. However, I found out that there are usually always a couple of things you can do to create interesting and different gameplay in HL2DM nevertheless. If I’m motivated enough, I’ll make an entire series of tutorials to cover the creation of our mod, but we’ll see. The tutorials are aimed at people who already know their way around the editor.


Games to get

Friday, April 18th, 2008

Here’s a list of games I’m planning to get this year, in no particular order.

  • Smash Bros Brawl (Wii) – I’ve never really played a SB game. (Insert rant about the as of yet unpublished European release date here)
  • Mario Kart Wii (err, Wii) – I’ve never really played a MK game. (ducks)
  • No More Heroes (Wii) – The reviews I read were not very favourable. I really liked Killer 7 (although I never even got to the 2nd disc) though, so I feel like supporting the developers.
  • Odin Sphere (PS2) – I’m not entirely sure what kind of game it is anyway. It’s just another case where I want to buy a game just to support the developers, see above. This time because it’s all 2D.
  • flOw (PS3) -I was highly addicted to the Flash version. It seriously is one of the main reasons for me to get a PS3 someday, along with that other downloadable game. You know, the shmup with the guitar sounds? Can’t remember the title.
  • Spore (PC) – I’m not sure if it’s going to be a fun game. I hear people talk about it being overhyped. This may very well be. I still want to have it.
  • Lost Odyssey (X360) – RPGs are everything but my favourite genre, but I doubt I can resist a game requiring four DVDs for very long, that’s massive.
  • GTA IV (X360) – You know, I’m not such a big fan of all the crime and violence portrayed in the GTA games. But what I really liked about the previous installments was the free-roam aspect. I’d just like to have a game where I can cruise around the town and country, possibly obeying traffic laws. Yes, I am a very boring person. However, I’m not alone on this, as evidenced in a recent Kotaku article I can’t find anymore right now.
  • Raiden IV (X360) – Well, shmups are my favourite genre. I hope this is going to be released in Europe, because I doubt I’ll be buying an Asian Xbox just for one game.
  • 1942: Joint Strike (X360) – It’s a shmup. Also, I really liked the original 1942, despite being a very repetitive arcade game. There was a time when I was having a highscore battle with a friend of mine and we were pushing each other to achieve a new score each time. It’s a very manly honour thing. I still should have the screenshot with my highscore around somewhere on the net, can’t find it right now though. It was only somewhere between 200,000 and 300,000 though.

I’m pretty sure there are more games I’d like to get, I might add them later.