Change of Perspective

When looking up at the moon, it’s always this monochrome, barren disk in the night sky. The reverse view is something I still find rather wonderful and refreshing, despite having been around since the Apollo landings in the 1960s. Standing on the barren rock and looking up to a strangely coloured marble against a pitch black background — it looks so fake, yet it is a change of perspective that would do good for a lot of people on our planet when it comes to the ridiculous matters we fight for.

This is a video of Earth rise as seen by the Japanese space probe Kaguya currently orbiting the moon, taken on April 5, 2008.

Click for video.

Steampunk Was Real.

While doing some research for my thesis, I stumbled upon these amazing “automatons.” Automatons are basically mechanical robots with two of the most famous examples being The Turk and Vaucanson’s duck. The Golden Age of automatons was the second half of the 19th century, the ones shown here however were created by a Swiss watchmaker by the name of Pierre Jaquet-Droz around the year 1770 and finished in 1774.

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Craptastic Games From The Past

I did some digging today, saving old CD-ROMs by copying them to harddisk. Then I made an astonishing discovery – not only did I still have a backup of my second oldest homepage, but also of a couple of “games” I created when I was 14 or 15. Hilarity ensued. I’d like to present some of the, er – “gems” I created over 10 years ago in this article.

The first such “project” I’d like to show you is actually not a Click & Create game, but was programmed by nufan (with whom I later founded our demogroup skp) in Delphi if I remember correctly. It was called Outworld Apocalypse, and the story revolved around a character called “J.C” who crash lands on an alien jungle planet. Well, the game never really went anywhere, although I still have a prototype with clickable buttons and all. My “contribution” to the game were the ugly interface buttons and logo you see in the screenshot, as well as the website and manual. After the jump, you’ll be treated to even more astonishing creations!

Observe the state-of-the-art Photoshop filters I applied to those buttons!
Observe the state-of-the-art Photoshop filters I applied to those buttons!

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My Very Subjective Favourite Amiga Game Tunes: Part II

I just realized November is almost over, and I’d like to keep my inofficial one-post-a-month-minimum policy, so you’re getting another part of my series of great Amiga game tunes. It’s not like there’s nothing else to write about, I’ll probably post some stuff I made during my internship (which will be over soon) here. So stay tuned, as always.

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My Very Subjective Favourite Amiga Game Tunes: Part I

I’d like to start a series of entries showcasing some of my favourite Amiga game tunes. Maybe you haven’t heard them in a long time or you might discover something new entirely, whatever the case, I hope you’ll like my very subjective selection of tunes. Enjoy!

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de Blog

I was shopping this morning when I discovered de Blob (Wii) was already released and I bought it right on the spot. I saw a couple of gameplay videos about a year ago, but then I never heard from this game again until today. Back then I already decided that I had to give it a try. I’m not very far into the game yet, but it’s definitely one of the must-haves for Wii. The platform generally doesn’t have that many great third party games on it, so it’s nice to see another addition to the Nintendo machine’s library worth owning.

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How to Pixel With Photoshop Tutorial

This tutorial demonstrates the settings and steps you have to take to configure Photoshop for pixeling. I originally published it on my website, however I think it’s better suited here for the blog. I also updated it a little and added a small bit about the crude animation capabilities of Image Ready. Feel free to post any questions here concerning the tutorial or pixeling in general.

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