A couple of pixel art illustrations I created for friends within the last year.
Tag Archives: pixel art
Boss Mockup
Approaching
Pixel-Sci-Fi illustration and steps below.
Kolor Compromise
My first proper picture compatible with the restrictions of the KC85/2 computer’s graphics mode: one foreground and one background colour per 4×8 pixel block.
Amiga Game Intros Vol. 8: Moonstone – A Hard Days Knight (Mindscape, 1991)
The intro of Moonstone is nothing special on a technical level, but I feel it’s simply one of the classics that has to be included here. After a long scroll from the moon over some gigantic trees all the way to ground level, we see a bunch of cloned druids gathering in Stonehenge. A knight …
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Amiga Game Intros Vol. 7: Liberation – Captive II (Byte Engineers, 1994)
This is probably one of the finest intros on the Amiga. Byte Engineers put together a very long sequence for this sci-fi RPG which shows our protagonist activating his team of droids and meeting with a fellow conspirator out in the countryside. The technical level of the pixel art you will see is really top …
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38400 pixels
It’s been a long time since I last pixeled something. Well, I finally got off my lazy butt and made this, a kind of by-product of the work I’ve done for my thesis so far. I’m not sure if it’s 100% finished yet, maybe I’ll update the image at some later point in time.
Mighty Sprites
Finally a post with some art again. These are sprites I created for Tibia ME during my internship. Also: happy new year!
How to Pixel With Photoshop Tutorial
This tutorial demonstrates the settings and steps you have to take to configure Photoshop for pixeling. I originally published it on my website, however I think it’s better suited here for the blog. I also updated it a little and added a small bit about the crude animation capabilities of Image Ready. Feel free to …
Pixel Art Tutorial: Optimizing Tilesheets
This tutorial doesn’t have that much to do with actually creating pixel art, but it’s aimed at artists smaking pixel graphics for games. It will show you how to create the best possible tilesheet layouts, without wasting any space in the image file, which is especially useful for mobile phone developers where every byte counts.