I found this store some time ago in a nearby town. Maybe this would be a more lucrative business for Amiga, since the company is in constant trouble ever since Commodore went bankrupt. And the current owner of the Commodore brand isn’t doing that much better either: they’re about to fold again – it’s the …
Author Archives: robotriot
Babel Babel Update and Mario Kart Wii
Babel Babel got a major graphical update yesterday, the lighting looks much better now, with shadows finally being visibly cast into the arena. Most of the time we were struggling with the usual problems you get when you’re exporting models from Maya for HL2. Textures not working, invisible props etc. We’ve had all these problems …
Pixel Art Tutorial: Optimizing Tilesheets
This tutorial doesn’t have that much to do with actually creating pixel art, but it’s aimed at artists smaking pixel graphics for games. It will show you how to create the best possible tilesheet layouts, without wasting any space in the image file, which is especially useful for mobile phone developers where every byte counts.
Blog recommendations
I actually don’t read that many blogs on a regular basis. In fact, there are only three that I find myself returning to more than once a week: Your Webcomic is Bad and You Should Feel Bad – The name says it all. Four authors rip apart some of the worst webcomics out there. It’s …
Half-Life 2 Deathmatch Tutorial II: Round Gameplay
This is the second in my series of HL2DM mapping tutorials. Today, I will demonstrate a way to restart your map in HL2DM, without losing the teams’ scores and resetting physics objects that might be scattered around your map. We needed such a game mechanic in our mod, because it’s based on “rounds”, where each …
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Half-Life 2 Deathmatch Tutorial I: Making Sure Players Are Ready
I’m currently working on a mod for Half-Life 2 Deathmatch for our game development course at the FHS. I’ve decided it might be a good idea to share some of the things I’ve learned creating the game logic with Valve’s Hammer editor. Since nobody in our team can code, we have to entirely create the …
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Dear Screenwriters
I have been reading a couple of modern hard-sci-fi novels lately (which is pretty much the only thing I read anyway, in book form at least) which I think had new ideas I’d really like to see in sci-fi movies. Sunshine was a step in the right direction, although there’s of course a lot to …
WAAARRGG!
Since Sven also just started his art blog, I feel obliged to both linking him and posting some “art” here as well.
Games to get
Here’s a list of games I’m planning to get this year, in no particular order. Smash Bros Brawl (Wii) – I’ve never really played a SB game. (Insert rant about the as of yet unpublished European release date here) Mario Kart Wii (err, Wii) – I’ve never really played a MK game. (ducks) No More …
The Dreaded Red Arrow
Ok, this is the last one for now, I promise. Not that anyone cares anyway. I have been thinking about the purpose of MS Paint. Yes, it’s nice to have a primitive way of quickly creating something graphical when there’s no “real” software installed. Yes, I know you can actually do awesome pixel art with …