I did some digging today, saving old CD-ROMs by copying them to harddisk. Then I made an astonishing discovery – not only did I still have a backup of my second oldest homepage, but also of a couple of “games” I created when I was 14 or 15. Hilarity ensued. I’d like to present some of the, er – “gems” I created over 10 years ago in this article.
The first such “project” I’d like to show you is actually not a Click & Create game, but was programmed by nufan (with whom I later founded our demogroup skp) in Delphi if I remember correctly. It was called Outworld Apocalypse, and the story revolved around a character called “J.C” who crash lands on an alien jungle planet. Well, the game never really went anywhere, although I still have a prototype with clickable buttons and all. My “contribution” to the game were the ugly interface buttons and logo you see in the screenshot, as well as the website and manual. After the jump, you’ll be treated to even more astonishing creations!
Observe the state-of-the-art Photoshop filters I applied to those buttons!
I just realized November is almost over, and I’d like to keep my inofficial one-post-a-month-minimum policy, so you’re getting another part of my series of great Amiga game tunes. It’s not like there’s nothing else to write about, I’ll probably post some stuff I made during my internship (which will be over soon) here. So stay tuned, as always.
I’d like to start a series of entries showcasing some of my favourite Amiga game tunes. Maybe you haven’t heard them in a long time or you might discover something new entirely, whatever the case, I hope you’ll like my very subjective selection of tunes. Enjoy!
I was shopping this morning when I discovered de Blob (Wii) was already released and I bought it right on the spot. I saw a couple of gameplay videos about a year ago, but then I never heard from this game again until today. Back then I already decided that I had to give it a try. I’m not very far into the game yet, but it’s definitely one of the must-haves for Wii. The platform generally doesn’t have that many great third party games on it, so it’s nice to see another addition to the Nintendo machine’s library worth owning.
This tutorial demonstrates the settings and steps you have to take to configure Photoshop for pixeling. I originally published it on my website, however I think it’s better suited here for the blog. I also updated it a little and added a small bit about the crude animation capabilities of Image Ready. Feel free to post any questions here concerning the tutorial or pixeling in general.
I just recently heard Request Line by Rockmaster Scott & The Dynamic 3 for the first time on WeFunk Radio and today I discovered this awesome 80s video for it. If they had made only one rap video in the 80s, it definitely should have been this one. Unfortunately the lyrics are cut short in the video version.
I was looking forward to 1942: Joint Strike (Xbox 360) ever since it was first announced earlier this year. I finally downloaded it a couple of days ago and was eager to try it out right away. However, the game fell flat from my expectations. I really liked the older 1942 series games, especially 1942 itself and the highscore battles I associate with it. Joint Strike however just has too many flaws to live up to its legendary predecessor.
Check out my brother‘s “new” album – it contains a couple of electronic tracks he made from around 2000. If you’re more into acoustic sounds, you may also want to check out his earlier album released under the Hobo Twang monicker together with a friend.
I created the strange cover art for MFTY2K by the way. I should do more stuff like that, I’m really out of practice. However, my internship will start on Monday, so that’s definitely going to give me the opportunity to get back into drawing/pixeling and all that stuff I couldn’t do much lately.