<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>hirn → internet</title>
	<atom:link href="http://www.elitepigs.de/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.elitepigs.de/blog</link>
	<description>you can't read this.</description>
	<pubDate>Sat, 24 Jul 2010 23:50:23 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
	<language>en</language>
			<item>
		<title>A True Patriot</title>
		<link>http://www.elitepigs.de/blog/archives/258</link>
		<comments>http://www.elitepigs.de/blog/archives/258#comments</comments>
		<pubDate>Sat, 24 Jul 2010 23:49:38 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[digital painting]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=258</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.elitepigs.de/blog/wp-content/uploads/2010/07/patriotdog.jpg"><img src="http://www.elitepigs.de/blog/wp-content/uploads/2010/07/patriotdog.jpg" alt="" title="patriotdog" width="500" height="128" class="alignnone size-full wp-image-259" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/258/feed</wfw:commentRss>
		</item>
		<item>
		<title>Amazon Warrior</title>
		<link>http://www.elitepigs.de/blog/archives/252</link>
		<comments>http://www.elitepigs.de/blog/archives/252#comments</comments>
		<pubDate>Wed, 14 Jul 2010 15:45:13 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[pencils]]></category>

		<category><![CDATA[sketchbook]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=252</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://elitepigs.de/blog/img/amazon.jpg"><img title="Amazon Warrior" src="http://elitepigs.de/blog/img/amazon.jpg" alt="Amazon Warrior" width="400" height="486" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/252/feed</wfw:commentRss>
		</item>
		<item>
		<title>Sketch-o-Rama</title>
		<link>http://www.elitepigs.de/blog/archives/249</link>
		<comments>http://www.elitepigs.de/blog/archives/249#comments</comments>
		<pubDate>Wed, 14 Jul 2010 15:41:57 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[pencils]]></category>

		<category><![CDATA[sketchbook]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=249</guid>
		<description><![CDATA[










]]></description>
			<content:encoded><![CDATA[<p><a href="http://elitepigs.de/blog/img/skb-00/skb-00.jpg"><img class="aligncenter" title="skb-00" src="http://elitepigs.de/blog/img/skb-00/skb-00.jpg" alt="" width="400" height="469" /></a></p>
<p><a href="http://elitepigs.de/blog/img/skb-00/skb-00.jpg"></a><br />
<a href="http://elitepigs.de/blog/img/skb-00/skb-01.jpg"><img class="aligncenter" title="skb-01" src="http://elitepigs.de/blog/img/skb-00/skb-01.jpg" alt="" width="400" height="387" /></a></p>
<p><a href="http://elitepigs.de/blog/img/skb-00/skb-01.jpg"></a><br />
<a href="http://elitepigs.de/blog/img/skb-00/skb-02.jpg"><img class="aligncenter" title="skb-02" src="http://elitepigs.de/blog/img/skb-00/skb-02.jpg" alt="" width="400" height="512" /></a></p>
<p><a href="http://elitepigs.de/blog/img/skb-00/skb-02.jpg"></a><br />
<a href="http://elitepigs.de/blog/img/skb-00/skb-03.jpg"><img class="aligncenter" title="skb-03" src="http://elitepigs.de/blog/img/skb-00/skb-03.jpg" alt="" width="400" height="617" /></a></p>
<p><a href="http://elitepigs.de/blog/img/skb-00/skb-03.jpg"></a><br />
<a href="http://elitepigs.de/blog/img/skb-00/skb-04.jpg"><img class="aligncenter" title="skb-04" src="http://elitepigs.de/blog/img/skb-00/skb-04.jpg" alt="" width="400" height="566" /></a></p>
<p><a href="http://elitepigs.de/blog/img/skb-00/skb-04.jpg"></a><br />
<a href="http://elitepigs.de/blog/img/skb-00/skb-05.jpg"><img class="aligncenter" title="skb-05" src="http://elitepigs.de/blog/img/skb-00/skb-05.jpg" alt="" width="400" height="550" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/249/feed</wfw:commentRss>
		</item>
		<item>
		<title>Congratulations, You are DEAD.</title>
		<link>http://www.elitepigs.de/blog/archives/244</link>
		<comments>http://www.elitepigs.de/blog/archives/244#comments</comments>
		<pubDate>Mon, 04 Jan 2010 18:31:18 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=244</guid>
		<description><![CDATA[The level of abstraction in video games is a matter which I&#8217;ve been thinking about for a while. As stated previously, it begins with the graphics. There are two ways to do video game graphics - trying to depict nature or doing something really cool (read: abstract.) Now with abstract, I don&#8217;t necessarily mean it [...]]]></description>
			<content:encoded><![CDATA[<p>The level of abstraction in video games is a matter which I&#8217;ve been thinking about for a while. As stated <a href="http://www.elitepigs.de/blog/archives/175">previously</a>, it begins with the graphics. There are two ways to do video game graphics - trying to depict nature or doing something <em>really cool</em> (read: abstract.) Now with abstract, I don&#8217;t necessarily mean it has to be totally nonrepresentational. <a href="http://www.mobygames.com/game/rez" target="_blank">Rez</a> is a good example (as usual) - it&#8217;s not just a bunch of weird shapes that don&#8217;t make sense, but instead something you won&#8217;t find in nature in that form (of course there&#8217;s the usual worm-like enemy and things like that, but that&#8217;s beside the point.) However, I&#8217;m not only interested in graphics, but also in &#8220;abstraction&#8221; of the gameplay itself.</p>
<p><span id="more-244"></span></p>
<p>Take browser games like Mafia Wars on Facebook for example. The game is entirely text-based (the graphics don&#8217;t serve any function) and everything the player does all day is click on buttons which in turn usually increase numbers, like job completion ratio or amount of weapons in the inventory. This is actually a pretty boring and stupid task - yet it works and people become addicted to this dry and mathematical game. Another example where it really makes sense to use an abstract interface is <a href="http://www.mobygames.com/game/endgame-singularity" target="_blank">Endgame: Singularity</a>. In this game, you play an A.I. that has come to life and must hide itself from the human world to survive. With the player being a computer, it makes complete sense to only juggle numbers and textboxes around. Now this kind of abstraction existed since the early days, when computer were not powerful enough to produce meaningful images. But another kind of abstraction I find interesting is looking at the games themselves and taking apart their core. One aspect of this is the breaking up of video game conventions which have been established eons ago - or some of the more recent ones. Take <a href="http://armorgames.com/play/2893/achievement-unlocked" target="_blank">Achievement Unlocked</a> for example - a game that parodies the achievement/trophy feature a lot of new games employ. Basically every user action or in-action unlocks an achievement in the game. Just like there are many gamers who solely play games for their achievements to gain a greater gamerscore than their friends, this game is only about unlocking all of the 100 achievements it contains - but not about the platform game <em>itself</em>.</p>
<p>This is where the new download distribution model for game consoles comes in - it enables smaller studios and semi-hobbyist developers to reach a much larger audience with unusual game concepts, like in the case of the Indie Games program on the Xbox 360. There&#8217;s game available for download called The Impossible Game. The interesting thing about its gameplay is that it&#8217;s a jump &amp; run - without the &#8220;run&#8221; part. You play a red square that automatically moves along a line and has to jump over triangles and black squares. That&#8217;s the entire game. But it really works in deconstructing the jump &amp; run genre and showing the challenge that is at its heart - precisely timed jumps.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="420" height="255" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iQPEbHQZm68&amp;hl=de_DE&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="420" height="255" src="http://www.youtube.com/v/iQPEbHQZm68&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>And then there&#8217;s the most annoying video game convention of all time - death. I was reminded of that when playing the first mode of Geometry Wars Retro Evolved 2, where you have a time limit of 3 minutes to score as many points as possible. You have unlimited lives - but if you die, your enemies won&#8217;t respawn for a couple of seconds, and this will cost you dearly when it comes to scoring. So I thought to myself, the secret of this mode is &#8220;Don&#8217;t die!&#8221; However, this frustrating feature is slowly but surely crumbling away. <a href="http://www.mobygames.com/game/braid" target="_blank">Braid</a> was the first game that I know of to introduce a rewind feature. If you fall into a pit, instead of respawning and using up a precious extra life, you just rewind the game to the moment just before you made the misstep.  <a href="http://www.mobygames.com/game/prince-of-persia_" target="_blank">Prince of Persia</a> (2008) used a similar system, and even the racing game <a href="http://www.mobygames.com/game/xbox360/forza-motorsport-3-limited-collectors-edition" target="_blank">Forza Motorsport 3</a>, where you can&#8217;t die per se, lets you rewind after a driving mistake. An extreme example is Nintendo&#8217;s Super Guide, a game mode that plays the game for your if you die too often at one place (an example of inter-passivity, where machines do the things for us we should actually be enjoying.) Of course a lot of the so-called hardcore gamers will cry out, complaining that this trend will make gaming too easy. But I think it&#8217;s actually a positive step, transforming games into something different and getting rid of the many rules that were set in stone for the past 30 years or so. Who knows what this will lead to - and the oldschool games we grew up with will always be there for us, in case we&#8217;re fed up with all these new play mechanics.</p>
<p>Turning the whole extra lives convention around, I think a game where you have to die to succeed could be interesting. It could be a platformer where all the deadly traps are covered the very last moment you try to fall to your death and you have to find a way around that. Or maybe take a conventional game, but have the protagonist die at the very end to save billions of innocent women and children by lying flat on top off an exploding hydrogen bomb. Congratulations, You are dead.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/244/feed</wfw:commentRss>
		</item>
		<item>
		<title>Amiga Game Intros Vol. 8: Moonstone - A Hard Days Knight (Mindscape, 1991)</title>
		<link>http://www.elitepigs.de/blog/archives/241</link>
		<comments>http://www.elitepigs.de/blog/archives/241#comments</comments>
		<pubDate>Thu, 19 Nov 2009 18:05:39 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Gamedev]]></category>

		<category><![CDATA[amiga game intros]]></category>

		<category><![CDATA[pixelart]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=241</guid>
		<description><![CDATA[The intro of Moonstone is nothing special on a technical level, but I feel it&#8217;s simply one of the classics that has to be included here. After a long scroll from the moon over some gigantic trees all the way to ground level, we see a bunch of cloned druids gathering in Stonehenge. A knight [...]]]></description>
			<content:encoded><![CDATA[<p>The intro of Moonstone is nothing special on a technical level, but I feel it&#8217;s simply one of the classics that has to be included here. After a long scroll from the moon over some gigantic trees all the way to ground level, we see a bunch of cloned druids gathering in Stonehenge. A knight joins the party and receives his blessing for the quest that is to follow. The pixelart is nothing special, a lot of monochrome palettes were employed to clearly seperate all the different elements like the robes, trees and rocks. The shading is very simple for the most part, and the ground and wood contain a little too much random noise for my likeing. Still, the game was pretty fun (although I never got very far.) Considering a lot of great games don&#8217;t have any intros at all, this one here makes Moonstone all the more enjoyable. (Video after the jump)<br />
<span id="more-241"></span><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NoobpSaKPe4&#038;hl=de_DE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NoobpSaKPe4&#038;hl=de_DE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Previous Entries:</p>
<p>Vol. 7: <a href="http://www.elitepigs.de/blog/archives/237">Liberation: Captive II</a></p>
<p>Vol. 6: <a href="http://www.elitepigs.de/blog/archives/233">Awesome</a></p>
<p>Vol. 5: <a href="http://www.elitepigs.de/blog/archives/228">It Came From The Desert</a></p>
<p>Vol. 4: <a href="http://www.elitepigs.de/blog/archives/224">Apidya</a></p>
<p>Vol. 3: <a href="http://www.elitepigs.de/blog/archives/218">Wrath of the Demon</a></p>
<p>Vol. 2: <a href="http://www.elitepigs.de/blog/archives/215">Lionheart</a></p>
<p>Vol. 1: <a href="http://www.elitepigs.de/blog/archives/208">Wolfchild</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/241/feed</wfw:commentRss>
		</item>
		<item>
		<title>Amiga Game Intros Vol. 7: Liberation - Captive II (Byte Engineers, 1994)</title>
		<link>http://www.elitepigs.de/blog/archives/237</link>
		<comments>http://www.elitepigs.de/blog/archives/237#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:30:38 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[amiga game intros]]></category>

		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=237</guid>
		<description><![CDATA[This is probably one of the finest intros on the Amiga. Byte Engineers put together a very long sequence for this sci-fi RPG which shows our protagonist activating his team of droids and meeting with a fellow conspirator out in the countryside. The technical level of  the pixel art you will see is really top [...]]]></description>
			<content:encoded><![CDATA[<p>This is probably one of the finest intros on the Amiga. Byte Engineers put together a very long sequence for this sci-fi RPG which shows our protagonist activating his team of droids and meeting with a fellow conspirator out in the countryside. The technical level of  the pixel art you will see is really top notch. One of the artists involved was Herman Serrano, who is one of my heroes when it comes to title screens. Check out his work on <a href="http://hol.abime.net/2889" target="_blank">Exile</a> or <a href="http://hol.abime.net/1785" target="_blank">Wreckers</a> for example. You can spot his signature in some of the scenes in this intro as well. The animation is often very minimal, as the artists apparently couldn&#8217;t be bothered with creating real rotations for objects, so it&#8217;s mostly just 2D sprites sliding around. But some of the animation is really well done in my opinion, for example the keypad that fades in and out of the desk or the slight fake camera rotations in the scene in the woods near the end. Oh, and the CD32 version here has full speech! Well, it&#8217;s not the best acting ever, but video game were never known to have great voice acting anyway. (Video after the jump)</p>
<p><span id="more-237"></span></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jffUoyS-9rQ&#038;hl=de_DE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jffUoyS-9rQ&#038;hl=de_DE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Previous Entries:</p>
<p>Vol. 6: <a href="http://www.elitepigs.de/blog/archives/233">Awesome</a></p>
<p>Vol. 5: <a href="http://www.elitepigs.de/blog/archives/228">It Came From The Desert</a></p>
<p>Vol. 4: <a href="http://www.elitepigs.de/blog/archives/224">Apidya</a></p>
<p>Vol. 3: <a href="http://www.elitepigs.de/blog/archives/218">Wrath of the Demon</a></p>
<p>Vol. 2: <a href="http://www.elitepigs.de/blog/archives/215">Lionheart</a></p>
<p>Vol. 1: <a href="http://www.elitepigs.de/blog/archives/208">Wolfchild</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/237/feed</wfw:commentRss>
		</item>
		<item>
		<title>Amiga Game Intros Vol. 6: Awesome (Reflections, 1990)</title>
		<link>http://www.elitepigs.de/blog/archives/233</link>
		<comments>http://www.elitepigs.de/blog/archives/233#comments</comments>
		<pubDate>Tue, 17 Nov 2009 21:25:18 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[amiga game intros]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=233</guid>
		<description><![CDATA[The intro for today is nothing special by itself. A bunch of space ships flying around and shooting each other, accompanied by some rather bland sound effects. Any kind of dramatic music is notably absent in this sequence, and I get really confused about what&#8217;s actually going on and who&#8217;s shooting who. However, what you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p>The intro for today is nothing special by itself. A bunch of space ships flying around and shooting each other, accompanied by some rather bland sound effects. Any kind of dramatic music is notably absent in this sequence, and I get really confused about what&#8217;s actually going on and who&#8217;s shooting who. However, what you&#8217;re seeing here is possibly the first ever raytraced intro to a video game. I did some research in the past and I couldn&#8217;t find any older game that had rendered videos in it, although there could be some obscure arcade game that I&#8217;m missing (if you have anything, let me know!) Of course, you have to start off somewhere when it comes to 3D animation, but I&#8217;ve always preferred some beautifully hand-crafted images and sparse animations to lifeless render sequences when it comes to introducing me to a game&#8217;s story. So kudos to Reflections for starting a wave of rendered intros (mainly on PC of course) in the early to mid 1990s with ugly 3D characters made up of primitives, drab lighting, shaders that all looked like plastic and stilted, wooden animation and cameras. To contrast this somewhat historically significant, yet boring intro, I&#8217;ll give you a real treat next time, so stay tuned! (Video after the jump)</p>
<p><span id="more-233"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3I8cWWd2j9s&amp;hl=de_DE&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/3I8cWWd2j9s&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Previous Entries:</p>
<p>Vol. 5: <a href="http://www.elitepigs.de/blog/archives/228">It Came From The Desert</a></p>
<p>Vol. 4: <a href="http://www.elitepigs.de/blog/archives/224">Apidya</a></p>
<p>Vol. 3: <a href="http://www.elitepigs.de/blog/archives/218">Wrath of the Demon</a></p>
<p>Vol. 2: <a href="http://www.elitepigs.de/blog/archives/215">Lionheart</a></p>
<p>Vol. 1: <a href="http://www.elitepigs.de/blog/archives/208">Wolfchild</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/233/feed</wfw:commentRss>
		</item>
		<item>
		<title>Amiga Game Intros Vol. 5: It Came From The Desert (Cinemaware, 1989)</title>
		<link>http://www.elitepigs.de/blog/archives/228</link>
		<comments>http://www.elitepigs.de/blog/archives/228#comments</comments>
		<pubDate>Sun, 15 Nov 2009 19:33:27 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[amiga game intros]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=228</guid>
		<description><![CDATA[Cinemaware was always renowned for their graphically intense games, and 1989&#8217;s It Came From The Desert is no exception here. The intro is very short, but it does its job at setting the mood for the game, which is an homage to 1950s horror b-movies. It&#8217;s just a short tracking shot over a desert scene, [...]]]></description>
			<content:encoded><![CDATA[<p>Cinemaware was always renowned for their graphically intense games, and 1989&#8217;s It Came From The Desert is no exception here. The intro is very short, but it does its job at setting the mood for the game, which is an homage to 1950s horror b-movies. It&#8217;s just a short tracking shot over a desert scene, but it has some impressive looking parallax scrolling and a great voice sample. The little touches like the animated rabbit and birds or the typical 1950s title font are what sells it to the player. The only thing that&#8217;s missing to me is an impact sound for the meteor. Video after the jump.<br />
<span id="more-228"></span></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/aabNsarQX_0&#038;hl=de_DE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aabNsarQX_0&#038;hl=de_DE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Previous Entries:</p>
<p>Vol. 4: <a href="http://www.elitepigs.de/blog/archives/224">Apidya</a></p>
<p>Vol. 3: <a href="http://www.elitepigs.de/blog/archives/218">Wrath of the Demon</a></p>
<p>Vol. 2: <a href="http://www.elitepigs.de/blog/archives/215">Lionheart</a></p>
<p>Vol. 1: <a href="http://www.elitepigs.de/blog/archives/208">Wolfchild</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/228/feed</wfw:commentRss>
		</item>
		<item>
		<title>Amiga Game Intros Vol. 4: Apidya (Kaiko, 1992)</title>
		<link>http://www.elitepigs.de/blog/archives/224</link>
		<comments>http://www.elitepigs.de/blog/archives/224#comments</comments>
		<pubDate>Sat, 14 Nov 2009 18:27:06 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[amiga game intros]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=224</guid>
		<description><![CDATA[The story behind Kaiko is kind of funny. They were a team of German developers who were really big fans of anything Japanese, especially console games. It shows in many little details - like having Japanese text on the back of the box of Gem&#8217;X (which was never released in Japan from what I know.) [...]]]></description>
			<content:encoded><![CDATA[<p>The story behind Kaiko is kind of funny. They were a team of German developers who were really big fans of anything Japanese, especially console games. It shows in many little details - like having Japanese text on the <a href="http://hol.abime.net/2714/boxscan" target="_blank">back of the box</a> of Gem&#8217;X (which was never released in Japan from what I know.) Or the upgrading system in Apidya that was taken from Gradius. Or the anime-style intro to the game, with an exceptionally ridiculous plot and a soundtrack by Chris Hülsbeck. For no reason at all, the evil wizard decides to &#8220;wreak havoc&#8221; on our hero Ikuro and his wife Yuri today. A swarm of mutated insects poison her and Ikuro is determined to find the antidote. The last sequence shows Ikuro transforming into a wasp, without any further explanation how and why. My favourite parts are his head slowly sliding into the frame when he observes his poisoned wife, and him shaking his fist and going like &#8220;GRRRRRRRR!!!!&#8221;. Good stuff. (Video after the jump)</p>
<p><span id="more-224"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/y8uhANI969Q&amp;hl=de&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/y8uhANI969Q&amp;hl=de&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Previous Entries:</p>
<p>Vol. 3: <a href="http://www.elitepigs.de/blog/archives/218">Wrath of the Demon</a></p>
<p>Vol. 2: <a href="http://www.elitepigs.de/blog/archives/215">Lionheart</a></p>
<p>Vol. 1: <a href="http://www.elitepigs.de/blog/archives/208">Wolfchild</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/224/feed</wfw:commentRss>
		</item>
		<item>
		<title>Amiga Game Intros Vol. 3: Wrath of the Demon (Abstrax, 1991)</title>
		<link>http://www.elitepigs.de/blog/archives/218</link>
		<comments>http://www.elitepigs.de/blog/archives/218#comments</comments>
		<pubDate>Fri, 13 Nov 2009 17:41:20 +0000</pubDate>
		<dc:creator>robotriot</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[amiga game intros]]></category>

		<guid isPermaLink="false">http://www.elitepigs.de/blog/?p=218</guid>
		<description><![CDATA[Wrath of the Demon is our intro sequence for today. It seems to be the only game Abstrax ever made - the video here was recorded from the CDTV version of the game, released in 1991. Our - guess what - bare-chested hero is strolling through his peaceful little village when he hears a strange [...]]]></description>
			<content:encoded><![CDATA[<p>Wrath of the Demon is our intro sequence for today. It seems to be the only game Abstrax ever made - the video here was recorded from the CDTV version of the game, released in 1991. Our - guess what - <a href="http://www.elitepigs.de/blog/archives/208">bare</a>-<a href="http://www.elitepigs.de/blog/archives/215">chested</a> hero is strolling through his peaceful little village when he hears a strange sound. He quickly decides to check out what happened. A guy runs away and screams can be heard! The next scene shows the victim, a woman lying on the ground, holding a letter by King Luther that explains the backstory. Technically, the individual scenes are quite well made. The animation is quite fluid, and I find the hair and paper blowing in the wind to be especially impressive. There are also some interesting camera pans going on that employ parallax scrolling, and the shot from above the village remotely reminds me of a similar shot in <a href="http://www.imdb.com/title/tt0032910/" target="_blank">Pinocchio</a>. However, most of the scenes last way too long, especially the one with the dead body. They probably already paid for that long-ass howling wolf sfx, so they might as well get the most out of it!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/xS1HU3icH6o&#038;hl=de&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xS1HU3icH6o&#038;hl=de&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.elitepigs.de/blog/archives/218/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
