Archive for January, 2010

Congratulations, You are DEAD.

Monday, January 4th, 2010

The level of abstraction in video games is a matter which I’ve been thinking about for a while. As stated previously, it begins with the graphics. There are two ways to do video game graphics - trying to depict nature or doing something really cool (read: abstract.) Now with abstract, I don’t necessarily mean it has to be totally nonrepresentational. Rez is a good example (as usual) - it’s not just a bunch of weird shapes that don’t make sense, but instead something you won’t find in nature in that form (of course there’s the usual worm-like enemy and things like that, but that’s beside the point.) However, I’m not only interested in graphics, but also in “abstraction” of the gameplay itself.

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